Wiki · Scavenge & Earn

Drugs

Build a grow inside your base, harvest Cannabis, Coca or Poppy, and process the raw crop in a recycler. Sell the loose product at the Illegal Dealer or use a dedicated press to pack it into bags. Grow equipment and drug ranks let you expand the operation.

The Drug Trade

The current drug trade is grow → harvest → recycler processing → sell loose or pack bags. Cannabis, Coca and Poppy can all be grown in planter boxes, including inside a base.

Since Original became a survival server, the drug trade is just one income lane among many — a steady grind that runs alongside scavenging the infected, distress caches, bank heists and event loot over on Earning Cash.

The three sale products are Dried Cannabis Bud, Cocaine and Black Tar Heroin. Each has its own packing press. An ordinary mixing table does not substitute for a Cannabis Press, Cocaine Press or Heroin Press.

3
Drug lines
10
Processed units per bag
5 sec
Packing time per bag
Cash is the goalDrug sales land directly as spendable Cash — bank it at an ATM after each run so it can’t be looted off your corpse.

For other income routes, see Earning Cash. Vendor locations and shared Outpost reputation are covered in Outpost Vendors.

Grow & Harvest

Drug crops can grow in ordinary planter boxes and Hydroponic Planters, including indoors. Wild harvests are another way to get started; they do not make outdoor growing compulsory.

  1. Start with seedsWild drug harvests provide Cannabis and Cannabis Seeds. For the other crop lines, buy Coca Seeds or Poppy Seeds from Illegal Dealer > Stock once you reach the required drug rank.
  2. Plant and maintain your cropPlant the seeds in your base planters. Keep water and growing conditions suitable, and check each crop’s condition display. Indoor planting is supported for all three drug crops.
  3. Wait until ripe, then harvestCannabis gives Raw Cannabis Bud, Coca gives Coca Leaves, and Poppy gives Poppy Flowers. Harvests also return seeds for replanting.
  4. Process the raw harvestTake the raw items to a suitable recycler before selling or packing. Raw crops are not the same items as the processed products that the dealer buys.

Seed Costs & Drug Rank

SeedRequired drug rankCash per seedOutpost reputation cost
Coca SeedsSupplier3000
Poppy SeedsKingpin6000

These seed purchases currently spend Cash only. Drug rank unlocks the stock; it is separate from your shared Outpost reputation. A past transaction may have used an older price, so current prices alone do not explain a historical deduction.

Indoor Growing & Grow Lights

The Grow Lamp bought from Illegal Dealer > Stock is custom grow equipment. It needs 2 power and gives 20% faster growth to crops in planters owned by you or your team within 3 metres. Distance includes height between the lamp and planter; placing it directly above a crop does not by itself establish that it is in range.

An ordinary ceiling light is not the shop-bought Grow Lamp and does not receive this custom growth bonus. More Grow Lamps do not stack the bonus on one planter. The bonus speeds growth; crops still need suitable water and growing conditions. A lamp problem is not evidence that indoor drug crops are unsupported.

  • Hydroponic Planter: 25% faster growth and 30% less water use. It still needs watering. Its growth bonus combines with one qualifying Grow Lamp.
  • Harvest Booster: keep one in your inventory, look at a crop in your or your team’s planter, then use /grow boost. One booster adds 50% raw yield to the next harvest of the planter’s existing living crops; newly planted crops need another booster.
  • Reaping Sickle: hit your or your team’s planter to harvest its ripe crops together. It uses durability and does not add a yield bonus.
  • Auto-Planter: put one module and seeds inside a planter to fill empty positions automatically. It supports normal and drug seeds, uses supplied seeds before recovered seeds, and needs no fuel or power.
  • Auto-Harvester: put one module and Low Grade Fuel inside a planter. It spends one fuel per ripe drug crop harvested into that planter’s storage and needs no power. Normal crops still need manual harvesting.
Check the exact equipmentUse /grow for equipment help. If a shop Grow Lamp appears ineffective after checking power, ownership and range, report the server, grid, crop and equipment names, and a screenshot of the setup to support so staff can inspect it.

Drying & Processing

A recycler converts the raw harvest into loose processed product. Use an eligible recycler outside the safe zone; oil rig recyclers accept normal items only.

  1. Find a suitable recyclerUse a drug-processing recycler outside safe-zone protections, or an eligible personal recycler at your base. Safe-zone recyclers and oil rig recyclers are not drug processors.
  2. Add Diesel to the fuel generatorThe drug processor needs Diesel Fuel. Put it in the processor’s fuel generator, then load your raw harvest into the recycler input slots.
  3. Start processingRaw Cannabis Bud becomes Dried Cannabis Bud; Coca Leaves become Cocaine; Poppy Flowers become Black Tar Heroin.
  4. Collect the loose productSell it at the Illegal Dealer or take it to the matching packing press. Check the processor’s displayed timer and fuel status while it runs.
Process before packingPacking presses take the correct processed product, not raw crops. The current production chain needs no cutting agents.

Packing Presses

Buy a dedicated Cannabis Press, Cocaine Press or Heroin Press from Illegal Dealer > Stock. Place it, open it with E, add the matching loose processed product, and choose Pack 1 Bag or the batch option.

PressInputOutputRequired drug rank / press price
Cannabis Press10× Dried Cannabis Bud1 Cannabis BagDealer / 2,500 Cash
Cocaine Press10× Cocaine1 Cocaine BagSupplier / 5,000 Cash
Heroin Press10× Black Tar Heroin1 Heroin BagKingpin / 9,000 Cash

Each bag takes 5 seconds to pack, with up to 100 bags per action. Presses need no power. Leave room for the output and use the press for the product you are packing.

Packing is optionalYou can sell the loose processed product. Bags bundle ten units and use 30% less buyer demand than selling the same amount loose, helping your full-price allowance last longer.

Selling Product

Visit the Illegal Dealer and use the Sell tab to sell loose processed drugs or packed bags for carried Cash. Stay near the vendor while using the menu. Your phone shows market information and grow progress; it does not replace the dealer visit for these sales.

Watch buyer demandDrug prices follow a shared team demand allowance that recovers over time. Selling beyond full-price demand reduces the payout, down to half of the base rate before applicable bonuses. Check the dealer’s displayed quote before selling. Packing bags uses less demand; changing crop alone does not reset the allowance.

Drug Rank & Buyers

Drug sales earn experience toward Grower → Dealer → Supplier → Distributor → Kingpin. Rank unlocks seeds, presses, equipment and runner slots. This drug rank is separate from Outpost reputation; buying seeds is not a way to earn reputation.

At Dealer rank and above, the visiting Black Market Smuggler can also buy drugs while its event is active. Its drug buyer has a separate demand allowance and a 10% price bonus. Check the active buyer’s quote rather than assuming a fixed payout.

Protecting Your Run

  • Bank your Cash after each sale at an ATM. Carried Cash drops on death.
  • Move manageable batches. Processing and transport can expose your harvest to other players.
  • Keep crop inputs, processed products and bags separate. Each stage uses a different item and belongs at the matching station.